![]() ![]() ![]() Requires heavy skill point investment into all 6 weapon skill trees (4+shield+dual wield=6). Simply by swapping which hand (or head) is the primary weapon, you can alter your fighting stance and available abilities without needing to unequip or re-equip anything. MinMAXitaur: Primary Weapon: Horns (counts as Short Blade). Consider pumping all mutation Advancements into Double Muscled. Requires going all in on Strength and Cudgels. ![]() Destroy your enemies along with the walls. Is similar to the axe build above, except it is worse at decapitating in exchange for being better at killing things that are immune to decapitation.Īpe Man: Find the Fist of the Ape. Benefits from Decapitate from the axe skill tree, as well Long Blade skills. Vibro-Man: Find a Ceremonial Vibrothingy, then either find copies or use Polygel on it until you have four. Alternatively, make Horns the primary weapon instead of the right hand, as it counts as a Short Blade. Put whatever you like in the secondary hands. Dagger skills that increase attack speed and attack chance. Natural Attack/Multi Attack Fishing: Two daggers in the first two hands. Requires Decapitate in the Axe skill tree. Actual damage and penetration is irrelevant against late game enemies, so go around neutering Chrome pyramids with Bronze Battle Axes if you like. Willpower is only effective up to 32, resulting in an 80 base reduction. You can spend your points on getting random mutations. The Rainbow Wood, a quest location which is filled with weeps of various fluids. Some mutations cooldown is related to mutation level. Crits automatically hit and penetrate, and have a chance to dismember, which has a chance to decapitate. Ego improves mutation levels of all mental mutations, even past level 10 (limited by your character level however). With all that out of the way, if you insist on using Multiple Arms for melee damage, I would have to recommend aiming for one of the below builds:ĭecapitate-Crit-Fishing: One handed masterwork serrated axes in each of four hands. Don't forget that many tools and items fit on the Arm slot as well, such as Force Bracelets. Same goes for gloves that grant agility bonuses, damage reflection, etc. Getting 100% heat/cold immunity without putting multiple Rapid Advancements on Carapace more or less requires the Multiple Arms/Multiple Legs/Two Headed mutations. but any resistances such as Heat/Cold are ADDED. Sure, the AV and DV of your two sets of gloves gets averaged. Make sure your new game is in Joppa, and then press the space bar to talk to the friendly orange robot.The biggest benefit of Multiple Arms is gaining extra equipment slots. To install, enable mods from the options menu and click 'subscribe' here! Won't you spare a moment for W4Lbreaker? It is so lonely. What's more, they've brought a extradimensional robot friend who will happily explain the game's mechanics in plain language to anyone who will listen. Today, they wish to pass the knowledge that saved them along to new foolhardy wanderers. Thirty years ago, the hindren exile Khashind learned how to survive in Qud. Well, fret no more: there's a cervitaur here to help you out. Clockwork Calamity In Mushroom World: Mushrooms, which can be collected in aptly named Mushroom Zones, and stated to be tasty in-game. Justified since the game takes place in a post-apocalyptic wasteland where drinkable water is rare. "Gee, I've been meaning to get into Caves of Qud, but it's so gosh darned hard!"ĭoes this sound like you? Are you tired of getting babooned on your way to red rock? Tortoises got you irritable? Cut down by a giant white locust that you probably thought was a rabbit until you read this? Caves of Qud has drams of water as currency. ![]()
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